PRD-02 Game engine · Owned IP
Skill, not chance.
Fishtable is ELTA IT's proprietary engine for online fish-shooting arcades: multiplayer, skill-based and free of random number generation. We configure, brand, integrate and deploy it for operators.
— The engine
An arcade engine built on player skill.
Aiming, shooting, collision and physics interactions, scoring and targeting logic — all outcomes are player-skill outcomes. No RNG, no slot mathematics, no luck components anywhere in the loop.
The module set is already integrated and configurable: fish movement and behaviour, difficulty and progression curves, scoring rules and combinations, multiplayer session handling, localization, and a UI/UX framework that carries an operator's brand.
- GameplaySkill-based only · no RNG · no luck components
- GenreArcade, multiplayer, fish-shooting
- MechanicsAiming, shooting, collision/physics, scoring, targeting
- ModulesFish behaviour, difficulty, scoring, sessions, localization, UI/UX
- OptionalLeaderboards, tournaments, prize-pool API, IAP/ads
- PlatformWeb (HTML5) via internal build pipeline
- RightsEngine, modules, logic and UI/UX framework owned by ELTA IT
— Module map
What ships with the engine.
Existing, configurable modules — enabled and tuned per operator. No new engine code required.
01
Fish behaviour
Movement and behaviour parameters, patterns and school logic — tuned for the difficulty and rhythm of the room.
02
Difficulty & progression
Difficulty curves and progression settings that keep rounds readable and skill-driven.
03
Scoring & combinations
Scoring rules, combinations and payout logic defined by configuration, not chance.
04
Multiplayer sessions
Session and room handling for multiplayer arcade play, with server-side limits and logging.
05
Localization & UI/UX
Localization plus a UI/UX framework — screens, menus, layouts and visual components for your brand.
06
Optional integrations
Leaderboards, tournaments, prize-pool API compatibility and monetization components (IAP/ads) where required.
Skill-only compliance. Because outcomes contain no RNG, they can be explained, audited and demonstrated. Delivery includes a compliance readiness checklist with skill-only verification — useful in regulated markets.
No RNG · explainable outcomes · audit-ready— Implementation
Twelve weeks from kickoff to launch.
A phased rollout covering configuration, branding, integration, QA, compliance and deployment of the existing engine.
Planning & preparation
Requirements review, module mapping, integration blueprint, branding assets validated, test and staging environments prepared.
Engine & module configuration
Engine parameters, difficulty, fish logic, timing, scoring, server-side sessions and limits, internal test builds.
UI/UX branding
Logos, icons, UI graphics, animations, colours, layouts, menus, texts and flows — plus a branded front-end build.
Test, deploy & launch
Functional and load testing, API integration tests, compliance checklist, production builds and deployment support.
Builds & configuration
Deployment-ready web builds, configuration files and parameter maps, and the branded UI/UX asset package.
Reports & readiness
QA report, integration test report, compliance readiness checklist and deployment confirmation.
Engine stays with ELTA IT
Configuration and branding are delivered; engine, modules, logic and UI/UX framework remain ELTA IT property. No source code transfer.
Scope covers implementation, configuration, integration and customization of the existing engine — not development of new engine code or mechanics. Timelines and fees are confirmed per engagement after technical discovery.
“No RNG. The player's skill is the only thing the engine can reward.”
Built for operators who need explainable games.
Fishtable is aimed at operators and platform owners launching a branded arcade product in markets where the mechanics have to be defensible. Skill-based outcomes, a compliance checklist and a documented rollout make that conversation easier.